South Korea is taken into account the fourth greatest gaming market and one of many greatest blockchain adopters. Nonetheless, the nation has banned play-to-earn (P2E) blockchain video games as a result of crypto integration. The brand new pro-crypto president Yoon Suk-yeol had hinted at lifting the ban, however the authorities has but to point out any important effort.
Anthony Yoon, managing companion of blockchain funding and accelerator agency ROK Capital, in an unique interview with Cointelegraph, stated that GameFi is a pure match for Korean recreation publishers. Yoon make clear the present state of GameFi within the nation and the way recreation studios are approaching blockchain integration in the course of the Korean Blockchain Week 2022 (KBW)
Yoon defined that there are two thought processes amongst Web2 gaming corporations trying to shift to web3 and blockchain gaming. The place one camp is in search of methods to derive worth for his or her tasks and create their ecosystem on blockchain from scratch, and token integration is the final step, whereas the opposite camp they’re able to launch a token first and outsource the expertise.
Speaking in regards to the reputation of world blockchain tasks reminiscent of Solana (SOL) and Polygon (Matic) towards the native Korean tasks, Yoon defined that their reputation is not only depending on the quantity of capital they carry in however extra so on the infrastructure and ecosystem they’ve to supply. He defined:
“From a feasibility perspective, I feel one thing that these gaming studios additionally take a look at – are their customers on this chain. Is there an ecosystem on this chain? Is there infrastructure on the chain?”
Yoon additionally stated that whereas native chains do play a key position in growing the ecosystem, however the main focus of recreation studios is to construct for a worldwide ecosystem.
Associated: Web2 adoption key to Metaverse success, Klaytn Basis — KBW 2022
In one other chat, WeMade CEO Henry Chang talked with Cointelegraph about present developments within the GameFi sector, its potential future and WeMade’s new gaming blockchain platform Wemix.
Chang stated that although crypto-integrated blockchain video games are banned in Korea, crypto undoubtedly has a utility within the gaming trade. He added that crypto would discover a place in a lot of the video games within the coming years. He concluded by saying – for crypto video games to achieve success, they should have a formidable in-game financial system.